OmniMark Programming Principles
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Chapter Summary
Back to the General Index
Chapter 1: An Overview of OmniMark Programming
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- A general description of the OmniMark programming language.
- Why OmniMark is useful, powerful and enjoyable to use.
- The hardware and operating system requirements for OmniMark
Chapter 2: Basic Principles of OmniMark Programming
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- How to write and execute OmniMark programs.
- Using the general 'process' rules.
- Using simple variables.
- Dealing with output, selection and iteration.
Chapter 3: Pattern Matching and General File Processing.
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- A general overview of file processing
- How OmniMark pattern matching works
- Some principles of OmniMark pattern matching
Chapter 4: Processing SGML and XML
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- A review of SGML basics
- Some principles of SGML processing with OmniMark
- How to process SGML attributes and content
Chapter 5: Other OmniMark Programming Features
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- How to use Shelfs (OmniMark arrays).
- How to write to files and redirect output to files.
- Writing output before it is known (Referents).
- Use an 'args' file, writing functions and using function libraries
Chapter 6: Writing CGI programs with OmniMark.
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- The theory of the Common Gateway Interface (CGI)
- Setting up OmniMark on a host machine
- Web form processing with OmniMark
- CGI with SGML or XML data